
All it does is simulate the video mode that I have created, so that when I write the right bytes to the right video memory locations, it will show up in my emulated window. This should get me to a point where I can at least develop my main algorithm. Then it will be back to the hardware for the final touches.
The emulator was a quick hack up using the Allegro games library. I used to develop some very simple DOS based stuff way back when. Really brings back memories :).
I still won't confirm what the final game will be... but I think it should become obvious soon (if you haven't figured it out already).